﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using PaDgame;

namespace PaDgame
{
	public class SSDirector : System.Object
	{
		private static SSDirector _instance;
		public ISceneController currentSceneController { get; set; }

		public static SSDirector getInstance()
		{
			if (_instance == null)
			{
				_instance = new SSDirector();
			}
			return _instance;
		}
	}

	public interface ISceneController
	{
		void loadResources();
	}

	public interface IUserAction
	{
		void moveBoat();
		void clickCharacter(MyCharacterController chCtrl);
		void restart();
	}
}
